![]() ![]() Increases the effect of NERDS's Ranger ability by: Increases the effect of NERDS's Fighter ability by: Purple Leader, Standing By The Wizard ( Purple ) will always appear in the front of the cart when Shake The Box is used. ![]() Pink Leader, Standing By The Rogue ( Pink ) will always appear in the front of the cart when Shake The Box is used. Yellow Leader, Standing By The Cleric ( Yellow ) will always appear in the front of the cart when Shake The Box is used. Green Leader, Standing By The Bard ( Green ) will always appear in the front of the cart when Shake The Box is used. Red Leader, Standing By The Ranger ( Red ) will always appear in the front of the cart when Shake The Box is used. Specialization Choice – Level 270 Orange Leader, Standing By The Fighter ( Orange ) will always appear in the front of the cart when Shake The Box is used. Orange is on it! – Level 210 Ability When the Fighter ( Orange ) is active, the max health of the NERDS is increased by 100%. A base attack can not occur while the swap is happening. If a specialization is chosen, the front-NERD is always fixed and does not leave the cart (just the middle and back NERD do). They could include some or all of the same NERDS. Shake The Box – Level 80 Ultimate Ability The cart shakes as the three NERDS in the cart are removed and replaced with three random NERDS. ![]() Wizard ( Purple ) – Level 70 Ability When the NERDS attack while the Wizard ( Purple ) is active, their initial attack spawns 3 magic missiles, which fly out and deal normal damage to 3 random enemies (could include the initial enemy but should fly out in a loop before doing so) if possible. The NERDS also attack 0.5 seconds faster while the Rogue ( Pink ) is active. Rogue ( Pink ) – Level 60 Ability When the NERDS attack while the Rogue ( Pink ) is active, their initial attack leaves behind a small Nerd-shaped trap filled with smoke powder which explodes after 5 seconds, dealing 10x the NERDS' normal damage. Can be buffed by upgrades and equipment.Ĭleric ( Yellow ) – Level 50 Ability Heals all Champions in all columns in front of the NERDS for 10 HP per second while the Cleric ( Yellow ) is active. This ability does not stack, but the timer resets if it applies again before the 15 seconds are up.īard ( Green ) – Level 30 Ability Increases the damage of Champions adjacent to the NERDS by 100% while the Bard ( Green ) is active. Ranger ( Red ) – Level 20 Ability When the NERDS attack while the Ranger ( Red ) is active, damaged enemies take 100% more damage for the next 15 seconds.
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